AVI KHARE

AVI KHARE

  • Computer Animation Fundamentals
    • Fundamentals
    • Characters
    • Immersion
  • Design for Animation
  • Collaborative
  • Advanced and Experimental
    • Advanced
    • Experimental
    • Literature
  • Final
  • WEEK 06: DEFINING THE RESEARCH QUESTION

  • WEEK 05: RESEARCH FRAMEWORKS

  • WEEK 04: DEVELOPING A LITERATURE REVIEW

  • WEEK 03: DEVELOPING A RESEARCH TOPIC

  • WEEK 02: SHORT NARRATIVES AND STRATEGIES

  • WEEK 01: THESIS TOPICS AND MOTIVATIONS

  • WEEK 12: CRITICAL REPORT AND AUDIO-VISUAL PRESENTATION

    WEEK 12: CRITICAL REPORT AND AUDIO-VISUAL PRESENTATION
  • WEEK 12: FINAL SHOWREEL

    WEEK 12: FINAL SHOWREEL
  • WEEK 11: ACADEMIC STUDIES FOR RESEARCH

    WEEK 11: ACADEMIC STUDIES FOR RESEARCH
  • WEEK 11: SCENES FINALISING

    WEEK 11: SCENES FINALISING
  • WEEK 11: BODY MECHANICS REFINED

    WEEK 11: BODY MECHANICS REFINED
  • WEEK 10: CASE STUDIES FOR RESEARCH

    WEEK 10: CASE STUDIES FOR RESEARCH
  • WEEK 10: SCENES IMPROVMENTS

    WEEK 10: SCENES IMPROVMENTS
  • WEEK 10: BODY MECHANICS POLISH

    WEEK 10: BODY MECHANICS POLISH
  • WEEK 09: LITERATURE REVIEW

    WEEK 09: LITERATURE REVIEW
  • WEEK 09: BODY MECHANICS KEY POSES

    WEEK 09: BODY MECHANICS KEY POSES
  • WEEK 09: RENDERING

    WEEK 09: RENDERING
  • WEEK 08: RESEARCH PROPOSAL

    WEEK 08: RESEARCH PROPOSAL
  • WEEK 08: POST PROCESSING

    WEEK 08: POST PROCESSING
  • WEEK 08: BODY MECHANICS PLANNING

    WEEK 08: BODY MECHANICS PLANNING
  • WEEK 07: HAND POSES

    WEEK 07: HAND POSES
  • WEEK 07: ACADEMIC ARGUMENT AND RESEARCH TOPIC

    WEEK 07: ACADEMIC ARGUMENT AND RESEARCH TOPIC
  • WEEK 07: DYNAMIC LIGHTING AND PROJECT PLANNING

    WEEK 07: DYNAMIC LIGHTING AND PROJECT PLANNING
  • WEEK 07: WALK CYCLE SPLINE

    WEEK 07: WALK CYCLE SPLINE
  • WEEK 06: POSE TO POSE WITH FRANKY REFINED

    WEEK 06: POSE TO POSE WITH FRANKY REFINED
  • WEEK 06: MISE-EN-SCÉNE

    WEEK 06: MISE-EN-SCÉNE
  • WEEK 06: CONTROL RIGS AND MODELLING

    WEEK 06: CONTROL RIGS AND MODELLING
  • WEEK 06: WALK CYCLE BLOCKING

    WEEK 06: WALK CYCLE BLOCKING
  • WEEK 05: POSE TO POSE WITH FRANKY

    WEEK 05: POSE TO POSE WITH FRANKY
  • WEEK 05: SOCIAL AND POLITICAL COMMENT IN ANIMATION

    WEEK 05: SOCIAL AND POLITICAL COMMENT IN ANIMATION
  • WEEK 05: CONCEPT DISCUSSION

    WEEK 05: CONCEPT DISCUSSION
  • WEEK 05: WEIGHT SHIFT WITH WALKER

    WEEK 05: WEIGHT SHIFT WITH WALKER
  • WEEK 04(B): GOLDEN POSES WITH FRANKY

    WEEK 04(B): GOLDEN POSES WITH FRANKY
  • WEEK 04(A): POLISHING WITH JUICE BOX

    WEEK 04(A): POLISHING WITH JUICE BOX
  • WEEK 04: EXPERIMENTAL ANIMATION

    WEEK 04: EXPERIMENTAL ANIMATION
  • WEEK 04: MATERIALS WITH ENGINE NODES

    WEEK 04: MATERIALS WITH ENGINE NODES
  • WEEK 04: POLISHING AND BALL WITH TAIL

    WEEK 04: POLISHING AND BALL WITH TAIL
  • WEEK 03(B): GOLDEN POSES WITH BODY MECHANICS

    WEEK 03(B): GOLDEN POSES WITH BODY MECHANICS
  • WEEK 03(A): ACTING WITH JUICE BOX

    WEEK 03(A): ACTING WITH JUICE BOX
  • WEEK 03: LANGUAGE OF FILM EDITING

    WEEK 03: LANGUAGE OF FILM EDITING
  • WEEK 03: SEQUENCER WITH SET DESIGN

    WEEK 03: SEQUENCER WITH SET DESIGN
  • WEEK 03: ANTICIPATION AND BALL WITH TAIL

    WEEK 03: ANTICIPATION AND BALL WITH TAIL
  • WEEK 02(B): GOLDEN POSES WITH ULTIMATE BEEFY

    WEEK 02(B): GOLDEN POSES WITH ULTIMATE BEEFY
  • WEEK 02(A): WEIGHTS WITH JUICE BOX

    WEEK 02(A): WEIGHTS WITH JUICE BOX
  • WEEK 02: SELF STUDY

    WEEK 02: SELF STUDY
  • WEEK 02: ASSETS PLUGIN AND WORLD BUILDING

    WEEK 02: ASSETS PLUGIN AND WORLD BUILDING
  • WEEK 02: TIME AND SPACE WITH PENDULUM SHOT

    WEEK 02: TIME AND SPACE WITH PENDULUM SHOT
  • WEEK 01: GOLDEN POSES WITH ULTIMATE BONY

    WEEK 01: GOLDEN POSES WITH ULTIMATE BONY
  • WEEK 01: UNIT INTRODUCTION

    WEEK 01: UNIT INTRODUCTION
  • WEEK 01: IMMERSION BASICS AND PROJECT IDEATION

    WEEK 01: IMMERSION BASICS AND PROJECT IDEATION
  • WEEK 01: ANIMATION BASICS WITH BOUNCING BALL

    WEEK 01: ANIMATION BASICS WITH BOUNCING BALL
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