AVI KHARE
Computer Animation Fundamentals
Fundamentals
Characters
Immersion
Design for Animation
Collaborative
Advanced and Experimental
Advanced
Experimental
Literature
Final
Category:
Computer Animation Fundamentals
WEEK 12: FINAL SHOWREEL
WEEK 11: SCENES FINALISING
WEEK 11: BODY MECHANICS REFINED
WEEK 10: SCENES IMPROVMENTS
WEEK 10: BODY MECHANICS POLISH
WEEK 09: BODY MECHANICS KEY POSES
WEEK 09: RENDERING
WEEK 08: POST PROCESSING
WEEK 08: BODY MECHANICS PLANNING
WEEK 07: HAND POSES
WEEK 07: DYNAMIC LIGHTING AND PROJECT PLANNING
WEEK 07: WALK CYCLE SPLINE
WEEK 06: POSE TO POSE WITH FRANKY REFINED
WEEK 06: CONTROL RIGS AND MODELLING
WEEK 06: WALK CYCLE BLOCKING
WEEK 05: POSE TO POSE WITH FRANKY
WEEK 05: CONCEPT DISCUSSION
WEEK 05: WEIGHT SHIFT WITH WALKER
WEEK 04(B): GOLDEN POSES WITH FRANKY
WEEK 04(A): POLISHING WITH JUICE BOX
WEEK 04: MATERIALS WITH ENGINE NODES
WEEK 04: POLISHING AND BALL WITH TAIL
WEEK 03(B): GOLDEN POSES WITH BODY MECHANICS
WEEK 03(A): ACTING WITH JUICE BOX
WEEK 03: SEQUENCER WITH SET DESIGN
WEEK 03: ANTICIPATION AND BALL WITH TAIL
WEEK 02(B): GOLDEN POSES WITH ULTIMATE BEEFY
WEEK 02(A): WEIGHTS WITH JUICE BOX
WEEK 02: ASSETS PLUGIN AND WORLD BUILDING
WEEK 02: TIME AND SPACE WITH PENDULUM SHOT
WEEK 01: GOLDEN POSES WITH ULTIMATE BONY
WEEK 01: IMMERSION BASICS AND PROJECT IDEATION
WEEK 01: ANIMATION BASICS WITH BOUNCING BALL
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