AVI KHARE

AVI KHARE

  • Computer Animation Fundamentals
    • Fundamentals
    • Characters
    • Immersion
  • Design for Animation
  • Collaborative
  • Advanced 3D Animation
  • Final
  • WEEK 06: MISE-EN-SCÉNE

    WEEK 06: MISE-EN-SCÉNE
  • WEEK 06: CONTROL RIGS AND MODELLING

    WEEK 06: CONTROL RIGS AND MODELLING
  • WEEK 06: WALK CYCLE BLOCKING

    WEEK 06: WALK CYCLE BLOCKING
  • WEEK 05: POSE TO POSE WITH FRANKY

    WEEK 05: POSE TO POSE WITH FRANKY
  • WEEK 05: SOCIAL AND POLITICAL COMMENT IN ANIMATION

    WEEK 05: SOCIAL AND POLITICAL COMMENT IN ANIMATION
  • WEEK 05: CONCEPT DISCUSSION

    WEEK 05: CONCEPT DISCUSSION
  • WEEK 05: WEIGHT SHIFT WITH WALKER

    WEEK 05: WEIGHT SHIFT WITH WALKER
  • WEEK 04(B): GOLDEN POSES WITH FRANKY

    WEEK 04(B): GOLDEN POSES WITH FRANKY
  • WEEK 04(A): POLISHING WITH JUICE BOX

    WEEK 04(A): POLISHING WITH JUICE BOX
  • WEEK 04: EXPERIMENTAL ANIMATION

    WEEK 04: EXPERIMENTAL ANIMATION
  • WEEK 04: MATERIALS WITH ENGINE NODES

    WEEK 04: MATERIALS WITH ENGINE NODES
  • WEEK 04: POLISHING AND BALL WITH TAIL

    WEEK 04: POLISHING AND BALL WITH TAIL
  • WEEK 03(B): GOLDEN POSES WITH BODY MECHANICS

    WEEK 03(B): GOLDEN POSES WITH BODY MECHANICS
  • WEEK 03(A): ACTING WITH JUICE BOX

    WEEK 03(A): ACTING WITH JUICE BOX
  • WEEK 03: LANGUAGE OF FILM EDITING

    WEEK 03: LANGUAGE OF FILM EDITING
  • WEEK 03: SEQUENCER WITH SET DESIGN

    WEEK 03: SEQUENCER WITH SET DESIGN
  • WEEK 03: ANTICIPATION AND BALL WITH TAIL

    WEEK 03: ANTICIPATION AND BALL WITH TAIL
  • WEEK 02(B): GOLDEN POSES WITH ULTIMATE BEEFY

    WEEK 02(B): GOLDEN POSES WITH ULTIMATE BEEFY
  • WEEK 02(A): WEIGHTS WITH JUICE BOX

    WEEK 02(A): WEIGHTS WITH JUICE BOX
  • WEEK 02: SELF STUDY

    WEEK 02: SELF STUDY
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