In WEEK 09 of Computer Animation Fundamentals, Professor Serra Ozdemir taught me about rendering workflows in Unreal Engine. She explained how to set up timelines, export scenes, configure camera settings for rendering, and attach cameras properly for final output. She also discussed how to adjust rendering settings to enhance details and achieve a specific visual grade.
FINAL PROJECT (DRAFT FRAMES RENDER)
This week, I rendered the first draft of my environment to evaluate how it was coming together visually. At this stage, the scene was still at a base level with minimal textures, but the overall structure and layout were in place. I focused on matching the camera perspectives to my reference images, including close-up shots and specific framing styles, to test how the scene would read visually.
a) Closeup with Depth of Field Shot
b) Perspective Shots of Candle and Pandits
c) Dolly Zoom Shot with Lights synced music


