In WEEK 08 of Computer Animation Fundamentals, Professor Serra Ozdemir explained me about post-processing techniques in Unreal Engine. Professor Serra explained how post-processing can be used to enhance the final look of a scene, similar to color grading in films. She taught us about adjusting color tones, adding light glares, reflections, bloom effects, and overall visual mood through post-processing settings. She emphasized how these elements can significantly improve the cinematic quality of a project.
FINAL PROJECT (DRAFT FRAMES RENDER)
This week, I rendered the first draft of my environment to evaluate how it was coming together visually. At this stage, the scene was still at a base level with minimal textures, but the overall structure and layout were in place. I focused on matching the camera perspectives to my reference images, including close-up shots and specific framing styles, to test how the scene would read visually.
a) Long Shot

b) Medium Shot and Object Focus

c) Long Shot and Set Design

d) Extreme Long Shot/ Ariel view

e) Leading Lines

f) Big Closeup

g) From Different Angles

h) Frame in Frame

Video Render


