In WEEK 04 of Computer Animation Fundamentals, Professor Serra Ozdemir explained about Materials and Textures in Animation and how every 3D object in Unreal Engine can have its own surface properties, and I learned how to create and apply different materials such as glass, metallic, and emissive (glowing) textures. She introduced me to the Material Editor, where I could connect nodes together to control an object’s look.
I experimented with Base Colour, Roughness, Metallic, Normal Map, and Opacity nodes to understand how they affect the surface detail. I also learned how to blend and overlay two different textures, creating more complex surfaces. I created some sample materials showing different levels of roughness, reflectivity, and bump effects which made me understand how much control Unreal Engine provides when it comes to designing realistic and creative textures for 3D scenes.
FINAL PROJECT (ELEMENTS AND MATERIALS)
I focused on identifying the key elements that would exist within the scene. These included candle arrangements, ritual objects and their materials, and the idea of a traditional dance that takes place during these prayer ceremonies. I also explored the presence of the holy river and imagined creating an entire riverbank environment where these rituals occur. During this phase, I gathered visual references for all these elements to strengthen the conceptual foundation of the project.
a) Pond Elements and Materials

b) Lotus and its Reflection

c) Temple and Statue Base



